Salvation of the Fireflies
This is a small project completed for the Brackeys Game Jam in August 2018. Take control of an innocent child trying to make their way home in the dark. To do so, help them capture fireflies to light up the night and create a safe path. You cannot move while holding a firefly. Use space bar to throw one after capturing it. But beware: once thrown, their light only lasts a short time.
Status | Released |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | David Hunter |
Genre | Puzzle |
Made with | Unity, Blender |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Updated with new firefly and candle spawningSep 08, 2018
Comments
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I get stuck after catching a firefly too.
Hi ChaiTae,
Thanks for playing my small project. This is not a bug: if you could move while carrying a firefly you could walk all the way to the goal without any challenge. I wanted players to consider how to best use their candles and available fireflies.
Oh I see now, my candle won't spawn. Am I supposed to pick it up?
Hi again ChaiTae,
I've been trying to solve a level previewing problem and while doing that I forgot to reset the candle spawning script! LOL. Thanks again for the comments. I've also updated the instructions now to show how to throw the fireflies.
Cheers,
Please scale the main menu UI for web builds,part of the instructions are off the screen.
Also, I don't know if it's a bug or intended, but I cannot move when I catch a firefly.
Hi Fengol,
First off, thanks for taking the time to play my small project and give feedback. I really appreciate it! I adjusted the horizontal size of my output build so that it matches my browser settings. Also, not being able to move when you have a firefly is not a bug. If you could move when you have a firefly, you could just walk all the way to the goal, resulting in game decisions or tension.
It plays really weird without textures on the wall. Add a Texture or set the camera to orthographic. I guess that would make things simpler.
I agree that adding a texture to the walls would help indicate that the player is moving. On my first try I thought I got stuck on some geometry or something because it didn't look like I was moving.
Hi DrBlury,
Thanks for taking a look at my game. I totally agree about the lack of textures. I've updated the project to have a simple grid pattern on the floors and walls to make them easier to see and to create a better sense of movement. Thanks for the comments!